What is Rangerball?
In my view, four things make Rangerball different from other forms of scenario/recball.
1. Rangerball is very focused on realistic military tactics, as much as possible in the paintball world. It might be short of true "milsim", since we accept players using less-than-tactical clothing and gear, and standard paintball markers instead of high-priced recreations of military weapons. But in EFFECT (not just in appearance), Rangerballers are always pushing towards playing tactical paintball, where effective formations, camouflage, fieldcraft, communications, and equipment are used. Our scenarios are almost always military-related, instead of sci-fi, fantasy, or some other genre.
2. Rangerball is properly played in very large areas, measured in miles, not acres or yards. We try to avoid using artificial boundaries, because it constrains our tactical choices and decisions. Instead, in designing our scenarios and tactical exercises, we try to use geographical features, objectives, and time constraints to naturally limit the area of operation (AO). This seems most realistic to us, and we are constantly looking for great new areas, and interesting and challenging terrain to play in.
3. Rangerball requires players to pack everything they need along with them into the AO--paint, air, parts, tools, water, food, etc--and to be ready to move through the terrain, on foot, for at least a mile or more. This puts great emphasis on proper gear (vests, hydration, backpacks, etc.) and on physical stamina. Rangerball is very physically demanding, even extremely so, and we actually take pride in making it tough. It is definitely "Not for the Weak or Fainthearted".
4. Rangerball is also about instilling discipline, teamwork, esprit-de-corps and fostering leadership qualities. This in particular really sets us apart from most paintball groups and events. We strive to be organized, start on time, have our gun and gear ready to go, and to be a positive influence on whatever event we participate in. Just as the real Rangers of the U.S. Army pride themselves on being the world's most elite light infantry, we strive to be the most elite scenario paintball players.
Any thoughts?
1. Rangerball is very focused on realistic military tactics, as much as possible in the paintball world. It might be short of true "milsim", since we accept players using less-than-tactical clothing and gear, and standard paintball markers instead of high-priced recreations of military weapons. But in EFFECT (not just in appearance), Rangerballers are always pushing towards playing tactical paintball, where effective formations, camouflage, fieldcraft, communications, and equipment are used. Our scenarios are almost always military-related, instead of sci-fi, fantasy, or some other genre.
2. Rangerball is properly played in very large areas, measured in miles, not acres or yards. We try to avoid using artificial boundaries, because it constrains our tactical choices and decisions. Instead, in designing our scenarios and tactical exercises, we try to use geographical features, objectives, and time constraints to naturally limit the area of operation (AO). This seems most realistic to us, and we are constantly looking for great new areas, and interesting and challenging terrain to play in.
3. Rangerball requires players to pack everything they need along with them into the AO--paint, air, parts, tools, water, food, etc--and to be ready to move through the terrain, on foot, for at least a mile or more. This puts great emphasis on proper gear (vests, hydration, backpacks, etc.) and on physical stamina. Rangerball is very physically demanding, even extremely so, and we actually take pride in making it tough. It is definitely "Not for the Weak or Fainthearted".
4. Rangerball is also about instilling discipline, teamwork, esprit-de-corps and fostering leadership qualities. This in particular really sets us apart from most paintball groups and events. We strive to be organized, start on time, have our gun and gear ready to go, and to be a positive influence on whatever event we participate in. Just as the real Rangers of the U.S. Army pride themselves on being the world's most elite light infantry, we strive to be the most elite scenario paintball players.
Any thoughts?
2 Comments:
This is the central theme of Rangerball. Tad I think that your post is exactly the kind that should be the core statement in the Club's mission statement.
Ranger Ball should instill in its players a certain amount of confidence, and self reliance. This is not like other types of paintball, you don't get a 30 minute break to go back to the truck and stock up if you wasted all your paint, what you bring is what you got.PERIOD. This also makes the players concious of the shots they are taking, if you only have a limited amount of paint you are going to wait for a good shot before firing, rather than just hosing everything, hopeing to get a kill or that by some freak occurance you will somehow hit someone. This post has accurately detailed what paintball is, what it is not, is a strap on your pods and pick up your hose-o-matic and run down to the field to see how many kills you can rack up this game. I also think that Rangerball has to be POSITIVE all the time, we have to build up the new players, show them the right way, help them to become ethical and confident players. There are way too many Paintball associations out there that are hung up on talking smack about everyone around them. This is wrong, and should never be tolerated within our ranks! We have to be better than everyone else, not only on the field with our tactics, but also with attitudes and our comments or else we will be no better than every other paintball club that I have run across so far. Honor and Intregity should always be our cornerstones.
A few months ago I had an idea for a slogan and have yet to mention it,
Rangerball: Play With Honor
It isn't enough to play the game, you have to instill into others that the game should be played with ethics. That the wipe and go on policy of some out there is not paintball. This sport should build comradery and friendship. New and young players should be taught that you play to play not that killing is everything, although it helps the ego to get a few now and then. After the game is over it helps if a discussion is held to go over what went right and what went wrong, especially for newer players. this is a small picture of how I think the game should be played
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